![]() Archers prefer to hang back and defend a player’s home turf, while trolls will surround themselves with enemies to make full use of their area-of-effect melee skills. ![]() Creatures will automatically move across the board in accordance with their AI programs. Instead of an abstract exchange of numbers, each round of Minion Master plays out on a hex-based grid. Each card costs a certain amount of mana, the game’s primary resource. Cards come in two flavors: summons, which include sorceresses, zombies, catapults, and whatever other creatures you need to wreak destruction on your behalf, and modifiers, which can enchant creatures, reshape the board, or hurt or heal the player directly. Getting started is quick and easy, and your first of five pre-constructed decks is free. The resulting creation isn’t perfect, but merits a glance from anyone who’s interested in the mashup of those two game types. ![]() ![]() It’s one thing to say that six frightened squirrels can hold back a colossal giant, or that a heavenly catastrophe just reduced every forest, island, and mountain in the vicinity to cinders, but how would it look on a three-dimensional battlefield? Minion Master, a new free-to-play, multiplayer-focused PC strategy game, attempts to combine the strategic deck-building of a CCG with the tactical movement of a board game. If you’ve ever played a collectible card game like Magic: The Gathering, at some point you’ve probably wondered how all of those battles would play out in reality. ![]()
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